Keep It Secret, and the Map in Three Languages
People kept asking for this one, and the clearest version of the request came from players who open the finder for one thing only: to see where the Evergaols are. They wanted the map without the rest of the answer. Identifying a seed hands you the Nightlord too, and once you have read it the run stops being a run and starts being a checklist.
Keep it secret is the switch for that. The search works exactly as before and the seed is identified the same way. The Nightlord simply does not come back with it, so you can take what you came for and leave the fight ahead of you unspoiled.

The bar sits under the Nightlord grid, in the selector you open from the home page or from the Nightlord slot in the builder. It stays on until you turn it off, across seeds and sessions.
With it on, the Nightlord medallion, the status card and the Nightlord Weakness marker come off the map, and the Nightlord section comes off the page below it. The night boss circles stay where they are, since where the fight happens is not the spoiler, but they read Night 1 and Night 2 instead of boss names.
One honest limit: this keeps the Nightlord off your screen, not off the internet. The name is still in the page source and the dataset is public. What the switch does is stop the site putting it in front of you.
The map now speaks Portuguese and Japanese
There is a Language row in Map Settings, under Font Config. It holds English, Português (Brasil) and 日本語, and it saves in this browser the way the font settings do.

It translates the map: the modals, the settings, Map Markers, the buttons on the map and the labels drawn over it. Everything below the map is still English. The guides, the FAQ and the writing on each seed result need a separate address per language, which is its own piece of work.
Which two came first was decided by where the map actually gets used, not by how many people arrive. Japan is second only to the United States by a wide margin, and it is where reading English costs the most effort. Portuguese came first for a duller reason: it is the language I can check myself, line by line.
Boss, item and location names are not my translations. They come out of the game's own text, matched entry by entry between the three versions, so a name on the map is the name on the health bar. Where the community named something the game never did, like the Nightlord raid events, the English name stays in every language, because that is what you would search for.
Doing two at once was the point. Most of the work was building the path a string travels from the game's files to the map, and that path does not care which language sits at the end of it. Adding the next one is filling in a list instead of building the machinery, so more will follow. Anything not yet translated falls back to English rather than coming out blank.
Texture on the modals
The modals across the site now carry a faint texture over the black they already had. It is a surface texture and nothing else: no layout, behaviour or content changed. Their headers and footers now get the same treatment, both sitting slightly darker than the body of the modal and both showing the texture, where before the darker band was only at the foot of some modals and several headers were dark enough to hide the texture entirely. Map Markers and Map Settings are deliberately left as they were, without it, and the Nightlord and building selection modal is now fully opaque, so the map no longer shows faintly through it.